Elevating the Sauna Experience

Team

1 Project Manager

2 Frontend Developers

2 Backend Developers

1 UX/UI Designer

Role

UX/UI Designer

Deliverables

Design Documentation

Working Product MVP

Timing

Spring 2024

Summary

Ikune's Sauna Sage is an app that utilizes sensors to track the user's sauna's temperature and other statistics. These sensors are used then to improve the user's sauna experience by utilizing temperature notifications and introducing meaningful sauna health benefits with the help of positive feedback loops and light gamification.

The problem

Ikune had a working prototype of a sauna app, but it was missing critical features, such as the ability to add a sensor to track sauna statistics. The client wanted features that would improve the user's experience of using the sauna, and integrate sauna's health benefits better into the app's flow.

The solution

Designed and developed features, such as:

  • the ability to add sensors and select between them
  • temperature notifications
  • light gamification (levels & streaks)

Background

Ikune had a working prototype of a sauna app, but it was missing critical features, such as the ability to add a sensor to track sauna statistics. The client wanted features that would improve the user's experience of using the sauna, and integrate sauna's health benefits better into the app's flow.

Researching further

As we were short on time, our team decided to utilize mostly secondary research as a way of gaining insight into our potential users. Luckily for us, sauna is something that most people are experts at in Finland, so we would have access to high quality literature and personal experience.

Researching sauna bathers' motivations revealed that a lot of people use sauna for both physical and psychological benefits. These findings were further supported by literature, showcasing the benefits that the sauna can have for both the mind and the body.

Clarifying the core challenge

Both as a team and with the client we went through the common pain points that the previous version of the app had. Some of these issues were more functional (such as sensors not working properly), while others were more UX and UI related. This helped set the initial direction for both design and development.

Understanding how the user moves through the app

It had become clear that the health aspects of the sauna are a signifcant, motivating factor for a lot of our client's potential users. However, the app was also missing some of it's core features, such as the ability to add sensors. Potential solutions were explored with the help of paper prototypes and user flow mapping.

Iterating on the design with feedback

With the help of low- and mid-fidelity prototypes, it was possible to receive feedback on the designs from various stakeholders.

Communicating the designs to developers

Communicating design decisions effectively was important in order to translate designs into a functional product as seamlessly as possible.

Introducing meaningful features for our users

Usability testing and reflections

Usability tests were conducted using a Figma prototype. We were able to conduct only one test due to time constraints. However, this test did produce some valuable insights for future consideration.

Results

Overall, the user experience was deemed good. Recording a session user flow had no issues, and neither did adding a device. Temperature notifications were not tested for. However, the progression view could use some work. The user had slight difficulties assessing what levels were unlocked and the game loop / progression (e.g. what happens after the week ends). Navigating between levels was intuitive otherwise.

Lessons learned, reflecting on the project

More time should be reserved for usability tests, and testing should beging earlier with low- / mid-fidelity prototypes. Overall, including the user's in the design process was quite a challenge, especially due to time constraints and project scope.

Research should generally comprise mostly of primary research (such as interviews) instead of secondary, that allows the designer to more accurately emphasize with and understand the user. In general, spending more time in the discovery and define phases would've been beneficial. Luckily the app was about sauna bathing, so personal experience and discussions with team mates lead to some great solutions that would surely benefit users in the real world.

Collaborating with developers proved to be quite challenging, especially since we tend to pay attention to different things. This challenge also a motivation for the topic of my bachelor's thesis: UX Designer and Software Developer Collaboration in Agile Software Development.